######################################################## ######################################################## ######################################################## ### ### ### ## ## #### ## ## ## #### #### ### ### ### ### # # # # ### ### # # # ### ### # ### # #### ### # ### # #### ### ### ### # # # # # ## # # # # # # # ### ### # # # # # # ### # # # # # # #### # ### ### ### ### ### ### by j.R.Evans Copyright March 1992 ### ### ### ### ### ######################################################## ######################################################## ######################################################## Hello, why do I always seem to do these docs bits at two in the morning ?. Nevermind, on with the important bit. Mr. & Mrs. was written specifically for a magazine cover and the restraints of using as little disk space as possible, hence the rather limited number of graphics, and appaling sound effects. (If you ever wanted a cross between a spectrum and an ST, look no further.) Still, if you can bear with the surface defects you will, I hope, find a game full of problems and puzzles, with 450 screens to map and seven worlds to explore, there should be enough in there to keep you occupied for a few evenings. Mr. & Mrs. is a two player platform game for one. The best scenario I could muster for the game goes as follows: SCENARIO: When you look into the sky at night, you can see hundreds and thousands of stars. It is not hard to imagine that in all the gaps are more stars, coloured stars, some pink, some violet, and now and again a green one. Around these odd stars there probably sit tiny different worlds full of people looking up into the sky and wondering the same thoughts as you. On such a planet there was general commotion. There had been a fitness epidemic on the planet. All the blueman beings had exercised themselves so much that the oxygen supply had almost runout. In the early days when the planet had no atmosphere the blueman race developed in caves beneath the surface. Slowly they had developed a complete world with woods, deserts, castles, factories etc. The surface steadly began to evolve plants, and the atmosphere grew. It was the famous Rizla Glumbus who in Dork 27vii discovered 'THE SURFACE'. His voyage of discovery is a very different story, but I digress. Soon bluemans emigrated up into the fresh clean air and stopped working in the oxygen factories. They let the plants do all the work. The whole race became lazy and happy, and the 'OLD WORLD' was abandoned and forgotten. Strange creatures evolved from the bluemans pets that got left, forgotten, below. Mutated by the the ill air that was no longer kept so crystal by the factories, they lost all soppyness and wandered around, ruthlessly looking for food. It was inevitable that one creature should predominate in the vile 'you scratch my back, I'll eat yours' enviroment. Oddly enough it was a descendant of a parrot that rose to that position. (I never did trust them.) Meanwhile .... Things went well on 'THE SURFACE' for about 14 Great Dorks until, 'THE BLUE' struck. People every where began to exercise. It was contegious to, why just in order to talk to somebody you would have to run with them, and so it went on. People became so involved in their exercise that no body noticed the plants dying. Eventually the sky started to fall. The oxygen level sank and the bluemans slowly started to die of hyperventilation. The only hope was to return to the 'OLD WORLD'. However, the mutant parrot was determined to keep power over his domain and blocked off all the entrances to the 'OLD WORLD', heavliy guarding each with his underlings. Bluemankinds only hope was to send Mr. & Mrs. (the renowned electriction and locksmith snooker players) to light up the 'OLD WORLD' and drive the Giant Mutant Parrot into his dungeons, by beating him at his own game. Will they suckseed ? Will bluemankind be saved ? Will I get any sleep tonight ? (Next game, I swear, I'll write the scenario first.) Yep! Its all up to you. AIM: To turn on all the light bulbs then defeated the parrot in a game of mutant snooker. INSTRUCTIONS: Mister is the electritian and is the only one who can turn light bulbs on. Missis is, however, a dabhand at unlocking doors, provided she has a key of course. Fortunatly all the keys that were left lying around have died and decomposed to the bone, so they fit any lock. Unfortunatly they tend to break on use so each can only be used once. Further instructions are in the program, together with a simple trainer mode to practice certain aspects of the combined usage of two characters. MONEY: This program is shareware, it may be freely distributed by anyone to anyone. Should anybody feel that the poor, finger numb programmer deserves anything for his efforts, should not assume somebodyelse would have sent him a fiver, but should do so themselves. His name address is : j.R.Evans, Woodwinds, St. Martins Rd., Gobowen, Oswestry, Shropshire, SY11 3NP. ENGLAND. CREDITS: Thanks go to my parents for letting me be, Andy (good luck in the new job) for constant appraisal and comments, Sout for occasional tips, DevpakII, DpaintIII and music. IMPORTANT: To run this on a A500, without extra memory, you will have to remove all your peripherals. Sorry for any inconvenience. ************************************************************ ************************************************************ ***DISCLAIMER: I ACCEPT NO RESPONSIBILITY FOR ANY DAMAGE *** ***DONE TO ANYTHING OR ANYONE OR NOT, AS A DIRECT RESULT *** ***OF PLAYING MR. & MRS. EXCEPT ME. *** ************************************************************ ************************************************************